

10am-11am - Eat.At the same time the newcomers will have enough time for themselves and will get some food as well. 7pm-8pm - Eat.If they becomes tired later on and want to go to bed earlier, you should let them do so.The latter case is the real issue here - satisfying the need of clean clothes is pretty much impossible in bigger facilities as employees won't have time to deal with all the clothes.Each one of them will have time to eat and won't be irritated.
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8am-10am - Free time.All logos and images are copyrighted by their respective owners.The pattern from the above screenshot seems optimum, though further patches may change the proportions. CanA moment before sleep time, it's good to make a little Shakedown, looking for contraband.A breakfast at 10am is an optimum time - the prisoners will be hungry enough to come to the canteen but not angry enough to start riots.Overall, you should stick to the below pattern: 11pm-8am - Sleep.An eight hour sleep time is usually enough to satisfy the prisoners. I am trying to build the best regime that would balance working and free time perfectly and will still make people happy with food and sleep.

No crosses.Have way more than enough power.It also maximizes work hours in a day, by essentially turning each security level into a work shift.Slot in free time after the first hour and those that came late will finish while the early ones can take care of needs.As a result, prisoners are able to spend two hours fulfilling needs instead of sleeping if they so wish.Avoid reposting content that has been posted in the last 90 days.If this happens, message the moderators to ask them to check the spam filter. Fixed: Loading to a Winter theme save directly from European theme can get player stuck with an errorĭev diaries Main article: Developer diariesĪll developer diaries about Snowfall expansion and patches 1.3 and 1.3.X.However, this does not realistically allow for prisoners to make breakfast.Lazy Snipers!?! ( self.One hour blocks are too short, and some prisoners won't eat.If you aren't sure what to include, more is better.Fixed: Notification tooltip for 'Not enough heat' is overflown from the screen in RU.Added 2 new winter theme maps, Winter Hills and Frozenshire.Fixed: Geothermal Heating Plant description overlaps with Water/week info text in multiple localisations.Fixed: Missing Snowfall icon on Snowfall maps in new scenario panel.Fixed: No tutorial for snow clearing or heating.Fixed: The Studded Tires policy does not mention its cost in its tooltip.Added 'Priority Road' option for standalone Tram tracks.Snowfall DLC icons are shown next to Snowfall built-in maps in new game panel.Fixed: Snowplow blade face the wrong way when using left hand traffic.Temperature affects electricity and heat consumption.Snow plows, that remove the snow from roads, and snow dump.Added to the public transport Info view.Tram rails, electricity poles and models.Winter versions for a few After Dark growables added.
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() Patch notes Patch 1.3.0 Main article: Patch 1.3.0 New Service Buildings Ĭities: Skylines "Snowfall" release trailer.


In Snowfall, players’ cities will be covered in snow or glisten in the rain thanks to a new in-game weather system, while their civic expertise is tested by the new challenges of running a city when the temperature falls. Snowfall is the second expansion to Cities: Skylines, the award-winning city-building game from Colossal Order.
